Successfully crowdfunded upcomings made with Unity
Outsoft is always trying to be up to date of big upcoming projects on Unity. This post is about reviewing two successfully crowdfunded games developed on Unity that would be released in 2016.
Torment: Tides of Numenera is an upcoming story-driven role-playing video game, currently in development by inXile Entertainment.
A Kickstarter campaign to crowdfund Torment: Tides of Numenera was launched on March 6, 2013 with a US$900,000 goal. The campaign reached its initial funding goal in six hours, and went on to surpass a million dollars mark in seven hours, breaking the then-Kickstarter-record for the fastest project to do so. At the conclusion of the Kickstarter campaign, more than $5 million had been pledged by over 94,000 backers.
Creators of the Torment are keeping many details of the story and characters secret so as not to undermine the game’s mystery. For example, even the beta testers won’t have access to certain content that they want to keep as surprises. But they assure that they will be listening to what community wants from the game’s story, subplots, & characters, & they will take it’s desires into account.
The game will ship DRM-free to the Microsoft Windows, OS X and Linux platforms and will be available in seven languages: English, French, German, Italian, Polish, Russian and Spanish.
Shroud of the Avatar: Forsaken Virtues (abbreviated SotA) is another upcoming fantasy role-playing video game by Austin, Texas-based developer Portalarium. Their goal was to create a game that was the spiritual successor to the past Ultimas and Ultima Online. Creators of the game used both crowdfunding and direct investments. Anyway, they managed to gather around $1,900 000 from over 22,000 backers.
Players will adventure in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them. Play options will include solo, friends only, or open multiplayer via the Selective Multiplayer system – a new form of multiplayer online role playing game. Players can specialize in a wide range of combat and non-combat skills, provided by a robust, classless skill system, and full-featured crafting and housing mechanics.
In-game player titles based on achievements also will be available, as well as special titles for high-level backers. The basic game will retail for around $45, and extra’s will cost more (such as becoming a landowner, buying houses, decorations, etc.)
Built using the Unity Game Engine, Shroud of the Avatar will support Win/Mac/Linux.
Creators of the SotA shared with Outsoft reasons of choosing Unity for the game.
“Mainly because it was affordable, and there is a large catalog of Unity assets in the Unity Asset Store that speed up development significantly.”
Also they mentioned that all art assets will be partially crowdsourced, and used assets will result in payment to the artist. In addition, the Dungeon Kit is available to developers who pledged US$400 or more; this allows royalty-free reuse of the game’s assets. Shroud of the Avatar is currently available for Early Access Testing for all Adventurer level pledges and above with an estimated launch date of 2016.
Tell us which game releases you are waiting this year? Also, share some upcoming projects on KickStarter that on your opinion worth donating.